Global Gambling Statistics 2018
Global Casinos & Online Gambling industry trends (2015-2020) Global Casinos & Online Gambling industry outlook (2020-2025) poll Average industry growth 2015-2020: x.x lock Purchase this report or a membership to unlock the average company profit margin for this industry. Global Gambling Report. GBGC’s comprehensive Global Gambling Report contains information and data on the gambling activities in more than 250 jurisdictions. It is constantly updated with new developments in regulation, taxation and market performance for each gambling sector. Our research found that overall, gambling participation has remained stable compared to 2017 with 46% of respondents aged 16+ having participated in at least one form of gambling in the past four weeks in 2018 (45% in 2017). Those participating in gambling were more likely to be aged between either 55-64 (55%) or 45-54 (52%).
- Gambling Statistics In America
- Sports Gambling Statistics
- Online Gambling Statistics
- Youth Gambling Statistics
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As we enter the final working week of 2018, it's a prime time to reflect on the past twelve months -- and what better way to do that than with a steady stream of graphs, pie charts and tables?
Yes, the GamesIndustry.biz Year In Numbers is back. This is the third year we've provided this handy infographic, breaking down the state of the games industry in as many ways as we can cram into a single image and offering you an insight into how the market has evolved over the past year.
Once again, we've endeavoured to reach out to more analysts, explore more financials and reports, and generally crunch more numbers than in years past to provide you with both updates on previous metrics (such as the global games market value) and brand new ones (such as a look at how quickly key AAA titles were discounted on the official platform stores).
There are also various ways to see which games have been most popular across PC, console and mobile, whether that's via sales, downloads and revenue, or by the impact they have had on social media, press coverage and the biggest video platforms.
So feel free to share with your peers and managers - or make a sneaky note of the most fascinating figures so you can impress in any meetings you have left before the Christmas break.
With thanks to:
- Newzoo: Global games market value, Boxed vs digital
- UKIE/GfK Chart-Track: UK boxed games sales
- IHS Markit: Days until digital discount
- ICO Partners: Most covered games
- Apptopia: Mobile top fives
- Fancensus: Top influencers, Top games by Twitter retweets
You can check out our 2018 Year In Numbers below, and desktop users should be able to click for a larger version. (UPDATE: We've updated the infographic to more clearly credit some of the experts that helped us, and to reflect the official YouTube stats)
Did you know that Mobile games now account for 51% of global revenues in the gaming industry followed by Console games (25%) and PC Games (24%) . 62% of smartphone owners install a game within a week of getting their phones and Mobile Games now account for more than 43% of total time spent on smartphone. Check out our infographic on “The State of Mobile Gaming Industry” for latest mobile gaming statistics and trends.
Infographic by GO-Gulf Web Design Company In Sharjah
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Estimated market share of Mobile Games of Global Gaming Revenues
Year | %age of global gaming revenue |
2017 | 46% |
2018 | 51% |
2019 | 54% |
2020 | 57% |
2021 | 59% |
Gaming apps are the most popular app sub-category accounting for 25% of most active iOS app and 21% of Android Apps
62% of smartphone owners install a game within a week of getting their phones and Mobile Games now account for more than 43% of total time spent on smartphone
Gambling Statistics In America
Android gamers represent 78% of the global mobile gaming market and can be worth eight times more than iOS players in the country.
Top Mobile Gaming Genres by Penetration
Mobile Gaming Genres | Penetration rate among smartphone users |
Puzzle | 57.29% |
Arcade | 55.6% |
Action | 34.75% |
Racing | 31.31% |
Strategy | 15.79% |
Adventure | 15.51% |
Card | 15.44% |
Board | 14.09% |
Simulation | 13.72% |
Word | 13.52% |
Top Mobile Game Sub-categories by User Retention
iOS Game sub-category | User Retention %age | Android Game sub-category | User Retention %age |
Puzzle | 5.4% | Adventure | 3.2% |
Board | 5.2% | Puzzle | 3.1% |
Educational | 5.1% | Role Playing | 3,1% |
Action | 5% | Arcade | 3% |
Arcade | 4.9% | Strategy | 3% |
Sports Gambling Statistics
Top Challenges of Mobile Gaming Industry According to Game Developers
Challenges | %age |
Competition | 73.1% |
Rising User Acquisition Costs | 63.2% |
Rising Marketing Costs | 47.5% |
Amount of Free Content | 31.8% |
Rising Development Costs | 27.8% |
Revenue per active use by mobile game genre
Online Gambling Statistics
Mobile Game Genre | Revenue per active user |
Role Playing | $0.66 |
Adventure | $0.50 |
Strategy | $0.21 |
Casino | $0.19 |
Racing | $0.19 |
Card | $0.18 |
Action | $0.18 |
Puzzle | $0.16 |
Casual | $0.15 |
Simulation | $0.14 |
Estimated Time Spent By Mobile Game Genre
Youth Gambling Statistics
Mobile Game Genre | Time spent per active user (in minutes) |
Puzzle | 105 |
Casual | 93 |
Arcade | 73 |
Simulation | 71 |
Adventure | 71 |
Strategy | 70 |
Card | 69 |
Board | 63 |
Role Playing | 62 |
Action | 59 |